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Pamplemoose Games × Indoor Football League · Design Proposal

IFL Trading
Card Game

A trading card game built on the parts of indoor football nobody else has.

Prepared for Jared Widman, President
Concept, scope, and fees · Working title

Why now

Four leagues.
No card game.

The IFL, Arena Football One, the National Arena League and The Arena League are all playing in 2026. None of them has a real trading card product. The first league to move owns the category before the others notice it exists.

Indoor Football LeagueArena Football OneNational Arena LeagueThe Arena League

The IFL is the one with fourteen stable clubs, a Yahoo streaming deal, and an eighteenth season. It also has a brand new Athens franchise arriving with no history at all, which is a club a card set can give fans a reason to care about before the first snap.

The concept

A card game that plays
like indoor football.

Real clubs, real players, real photography. Twenty minutes a game, learnable in five.

The tone

Loose on purpose

The reference point is NFL Blitz. Fast, physical, a little over the top, and still recognisably your sport. Nobody is playing a spreadsheet.

The treatment

Straight faced about the clubs

The clubs and the players are the product and they get treated that way. No cartoon mascots, no gimmick.

The derivation

Built from the sport

No punts. A narrow field. The Deuce. Motion before the snap. The rules that make indoor football different are the rules that make this game different.

The differentiator

The field has walls.
So does the game.

END ZONE END ZONE NET NET WALL WALL

The boundary of the field is made of cards, laid face down by both players during the game.

Hit one and you take it, then drop a card of your own in its place. So the wall is a bluff, a trap, a reward, and a place to stash something you want to come back for. It is rewritten constantly and it is never the same twice.

Only possible in a sport played in a box

Double engagement

Most sports cards get collected.
This one gets played.

A collector who never opens the rulebook still wants the set. A player who does not care about collecting still wants the game.

That balance is the whole design brief, and it is harder than it sounds. Most licensed card products are merchandise with rules printed on the back, and players can tell within one game. Getting both halves right is what makes a set people buy twice.

The business model

Club cards outlive rosters.

Hold enough players from one real club and its club card starts paying off. Three, five, eight, each tier bigger than the last.

Keeps forever

The club card

The durable collectible. A Blizzard fan keeps their Blizzard card whatever the roster does.

Buys again

The roster

Players churn every year in this league. The roster is the annual refresh, and it lands every March with the season.

Stays open

Any deck works

Concentration is rewarded and never required. Mixed decks stay competitive, so nobody is locked into one club to play.

This mechanic is the engine behind EA's Ultimate Team, a card collecting mode inside their sports games and one of the highest grossing systems ever built in the category. We want the part that makes a fan chase their last starter. We do not want the pack spending treadmill that mode gets criticized for, and the design will say so explicitly.

The set

Photographs for players.
Illustration for events.

Player cards

Real photography

It is what a collector expects from a licensed sports product, and anything else reads as a novelty item. The league already holds the images across fourteen clubs plus broadcast, so this costs the art budget nothing.

Everything else

Illustrated

Plays, events and yardage cards are drawn. A contained commission that gives the set a visual identity of its own without paying to illustrate a roster.

Why it works

It reads faster

The split is functional as well as aesthetic. At a glance across a table, a photograph is a person and an illustration is an event.

Who builds it

Pamplemoose Games

A two designer studio that adapts real sports into card games without flattening them.

Zack Howe

Design and delivery

HAVOC: Gen Zero, the card game we designed, funded in under thirty minutes. Published author. Leads the engagement.

Cole Beardsley

Co-designer

Shares development and playtesting through to a shippable ruleset.

How we work

Fixed rate, defined scope

A working game at the end rather than a document about one. You own what we build.

Scope

Two paths.

Path One

Core Set

$36,000
12 weeks · $3,000 per week
  • Complete rules and game engine
  • The boundary system, designed and tested
  • Card frame and template system
  • A playable core set across a selected group of clubs
  • Playtesting through to a shippable ruleset
Path Two

Full League

$60,000
20 weeks · $3,000 per week
  • Everything in Path One
  • All fourteen clubs built out
  • Club buffs balanced to power equivalence across the league
  • Annual refresh structure for roster turnover
  • Expansion path, including the Athens club
On the balance work. Bringing fourteen clubs to real power equivalence is design work rather than a formality. Different flavor, identical strength. It is called out separately because a league answering to fourteen owners cannot have one club's card quietly outclass another's.
Terms

Simple, and yours
at the end.

Design fee
As set out in the chosen path, invoiced monthly against delivered milestones.
Royalty
5% of gross wholesale revenue on units sold, paid quarterly, capped and auditable.
Ownership
The IFL owns the finished game outright, engine included. No licence back, no ongoing permission needed from us.
Exclusivity
We will not design a comparable game for another indoor or arena football league for a defined term. Your product does not get cloned for a competitor.
Credit
A "Designed by Pamplemoose" line on the box.
Dependencies
Delivery dates assume timely access to club assets, photography, and a named point of contact at the league.
Not in scope

What this quote
does not cover.

Named up front so there are no surprises later. Any of it can be quoted separately.

Manufacturing and print brokerageMarketing and distributionIllustration productionPlayer likeness and union clearancesCrowdfunding of any kindRetail and sponsor negotiationSeasonal updates beyond the contracted term
Next step

Twenty minutes
and a start date.

There is a second deck that walks through how the game actually plays, and that is what we would spend a call on. After that it is a short conversation about which path fits and when we begin. If your gut says it is not for you, that is a fair answer and we will not chase it.

Zack Howe & Cole Beardsley · Pamplemoose Games
zack@pamplemoosegames.com · 608-576-9798

Design proposal prepared by Pamplemoose Games LLC for the Indoor Football League. All Indoor Football League brand assets, club names, and imagery appear solely to demonstrate this concept and remain the property of their owners. Game mechanics and designs are original work of Pamplemoose Games LLC. AI never touches the game design. Not for distribution.